

Very few series have the pristine ability to kickstart a brave new medium of entertainment, one that is not only presently relevant but also healthier than it has ever been, breathing new, imaginative life into this expansive world. Legacy is a word that is seldom used nowadays the word has never constructed itself into an oversaturated, pretentious connotation and the vast, vigorous world of gaming haven’t the shortage of premium, quality titles that embody the potential and sheer definition of a legacy. And that's a pretty good thing, indeed.even though it sucker-punched the hell out of me.Building perfection, one question block at a time… While I'd like to check out the 2D levels from a more single-player platformer objective, the multiplayer was clearly the spiritual sequel to Super Smash Bros.

It was almost like Miyamoto himself was laughing sinisterly from above, mocking those who dared say Nintendo wasn't hardcore.Īs the game continued, I was beaten, pounded, thrown in holes, left behind, knocked away from coins, and generally humiliated. They rushed onwards to the flag, ending the stage and leaving me for dead. As I flew by, no one rescued me by popping my bubble. Dying by being thrown in a frozen lake while on an underground boat, I came back trapped in a floating bubble like General Zod in the Phantom Zone. This game made Left 4 Dead look like a sunny, altruistic trip to Disneyland. I was the last into a bonus room full of coins, and no one saved any for me. As we ran through each level, frantically grabbing coins, I realized: Mario, Luigi and the other Toad are trying to sabotage me. Wii may look like the Nintendo DS smash hit, but the multiplayer gameplay is far from friendly and cooperative.
